SystemVerilog module to compute binary16/-32/-64/-128 reciprocals. Multiplying by the reciprocal can be used to avoid division. Avoiding division is a good thing because it's so slow. The module uses ...
To find the cube root of a number, we have to find out which number when multiplied by itself twice gives that number. This is the same as trying to find out the length of the side of a cube when ...
The circumference of a sphere is measured to be 24 cm, with a possible error of 0.25 cm. Use the differential \(dV\) to estimate the maximum error in the calculated ...
This is followed by tables of Logarithms, Antilogarithms, Logarithms of sines, cosines and tangents, Minutes to decimals of a degree, Tables of Sines, Cosines and tangents, Proportional parts for ...
Therefore, aim to recognise the equations and graphs of quadratics, cubics, reciprocals, exponentials and circles. Sketch \(y = x^2 + x − 6\). The quadratic factorises to give \((x + 3)(x − 2 ...
This chapter is part of a book that is no longer available to purchase from Cambridge Core Get access to the full version of this content by using one of the access options below. (Log in options will ...
For centuries, mathematicians the world over have tried, and failed, to solve the zeta-3 problem. Math genius Leonhard Euler attempted it in the 1700s and came up ...
The rule is that the number under the fraction is the nearest to the ASA/ISO – since shutter speed steps tend to be 1/500sec rather than 1/400sec the numbers aren't quite perfect reciprocals.) ...