09月13日电竞娱乐资讯,在2024年科隆游戏展上,中世纪RPG游戏《天国:拯救2》的亮相成为了焦点。Wccftech记者有幸采访到了Warhorse Studios的执行制作人马丁·克里马,深入探讨了该游戏在技术方面的创新。
Abstract: This work proposes OcLe-CNN, a sparse octree-based Convolutional Neural Network (CNN) for 3D occupancy prediction. Occupancy prediction involves the inference of the occupancy probability of ...
回顾前作的性能问题,克里马承认《天国:拯救1》对PC要求较高,但他指出,由于续作开发时间更为充裕,团队在优化和充分利用CPU方面做了大量工作。此外,随着硬件性能提升和主机内存及处理能力的增强,续作在性能方面将有显著改善。
pclpy未绑定pcl/compression/octree_pointcloud_compression类 ,点云压缩这一块儿,pclpy的支持不是很好,而且需要 openNI 设备,暂无法实现 ...
调用windows api实现了简单的软光栅,并在此基础上实现了四种z-buffer算法。 申请一个和帧缓存同样大小的深度缓存z-buffer。遍历三角网格的每一个面片,绘制像素的时候如果z值大于z-buffer中的值,则更新z-buffer并绘制。 首先建立多边形表。将三角形映射到二维屏幕 ...
While standard octree-based mesh methods use cubic elements and rely on mesh refinement to model topography, the present hybrid meshes use tetrahedral elements to model complicated layer interfaces ...
Use precise geolocation data and actively scan device characteristics for identification. This is done to store and access ...
QHM(Quality Quadrilateral/Hexahedral Meshes) extract adaptive and quality quadrilateral/hexahedral meshes directly from volumetric data. A bottom-up surface topology ...
This algorithm by Greengard is O(n). However, it uses more complicated mathematics and is more difficult to program in 3-dimensions, and has larger constants in its order of complexity. The NESL code.